![]() ![]() Delete MeshBody1 to take some of the strain off your computer. You may want to reduce the density if your computer struggles to execute this command, but a low density may soften some of your scene's detail.Ī new MeshBody should have been created, named MeshBody2. I used a Rebuild Mode of Standard and a Density of 256. MeshBody1 should automatically be selected, if not click MeshBody1 under the Bodies folder on the left hand side. ![]() This is not always necessary, but I have run into trouble when converting the model if this step is skipped. ![]() The first thing we will need to do is select 'Make Closed Mesh' under the modify tab. Next navigate to the Mesh tab at the top of the program. ![]() Chances are that your model has much more than that, so we will need to reduce the number of faces. To convert a mesh body into a solid body, Fusion 360 requires fewer than 50,000 facets. This should display a Facet Count among other info. Right click MeshBody1 and click Properties. In order to assign advanced toolpaths, we first need to convert it from a mesh of faces into a solid body.įirst click the drop down under Bodies to display MeshBody1. This is comprised of thousands and thousands of 'faces' (over 260 thousand for my model). stl model is first uploaded into Fusion it should look like the Image 1 above. Click File -> Upload, and navigate to the location of your downloaded model.Ĭlick the Show Data Panel at the very top left of the screen if your model doesn't load automatically. ![]()
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